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Jackson Hernandez

The Kreed BETTER Download PC Game


We may have multiple downloads for few games when different versions are available.Also, we try to upload manuals and extra documentation when possible. If you have additional files to contribute or have the game in another language, please contact us!




The kreed Download PC Game



Experience a modern take on the features and gameplay that have defined a franchise for 15 years. Journey to Alamut, the legendary home of the Assassins who laid the foundations of the Creed in this heartfelt homage to the game that started it all.


Sail from the harsh and mysterious shores of Norway to the beautiful but forbidding kingdoms of England and beyond. Immerse yourself in the Viking way of life through fishing, hunting, drinking games, and more.


  • Requires DX12

  • Uncapped frame rate

  • In-depth customization options

  • Multi-monitor & widscreenn support

  • Hypbrid input

  • In-game benchmark for performance analysis



For those of you who do not know, there are eleven incarnations of this game. This game also happens to have tons of spin-offs and DLCs. Crazy right? Down below, the main eleven games are listed by release date, along with short summaries for those looking for information about this wicked awesome saga.


Edward Kenway was an 18th century pirate and grandfather of Conner from the previous game. He uncovers a plot between Templars in the British and Spanish empires. They tend to use their positions of power to pinpoint the Sage. The Sage is the only person that can lead them to the Observatory, which is a First Civilization device that can be used to spy on anyone anywhere.


AC: Rogue takes yet another small step up in terms of system requirements, but modern systems should be able to handle it as well. The game recommends having at least an Intel Core i5 2400s or AMD FX-6100 processor, an NVIDIA GTX 560Ti or AMD Radeon HD 6870 video card, 4GB of memory, and 12GB of available storage space.


Despite being released the same year as Black Flag, AC: Unity saw a big jump up in system requirements. Still, most modern gaming PCs or laptops should be able to handle this 5-year-old game. The game recommends having at least and Intel Core i7-3770 or AMD FX-8350 processor, a GTX 780 or Radeon R9 290X video card, 8GB of RAM, 50GB of storage space available.


In this tenth installment of the game, you go back to 49 BCE to meet Bayek and his son Khemu. They end up getting abducted by a group and masked men and taken to a vault in the Temple of Amun. There, the masked men give Bayek a dormant apple of Eden and try to force him to open a secret vault. While struggling to escape from their captors Bayek accidentally kills Khemu.


Years later, playing as Eivor, you will lead your clan to England as part of the Norse invasion and set a course forward for your clansmen. During the game, Eivor meets the Hidden Ones and joins them in their battle against the Order of the Ancients.


Fight as Adonis Creed, Rocky Balboa, and a complete roster of legends from the Creed and Rocky franchise, including Apollo Creed, Ivan & Viktor Drago, and Clubber Lang. Live out classic Creed and Rocky training moments in thematic mini games.


The first Assassin's Creed was released in 2007, and it has featured twelve main games in total, the most recent being Assassin's Creed Valhalla in 2020. Main games in the Assassin's Creed series are set in an open world and played from the third-person view. Gameplay revolves around combat, stealth, and exploration, including the use of parkour to navigate the environment. The games feature both main and side missions, and some titles also include competitive and cooperative multiplayer game modes.


A new story and occasionally new time periods are introduced in each entry, with the gameplay elements also evolving. There are three overarching story arcs in the series. The first five main games follow Desmond Miles, a descendant of several important Assassins throughout history, who uses a machine called the Animus to relive his ancestors' memories and find powerful artifacts called Pieces of Eden while also attempting to prevent a catastrophic event, referencing the 2012 phenomenon, said to wipe out humanity by the end of 2012. From Assassin's Creed IV: Black Flag to Assassin's Creed Syndicate, Assassin initiates and employees of Abstergo (a company used as a front by the modern-day Templars) record genetic memories using the Helix software, helping the Templars and Assassins find new Pieces of Eden in the modern world. The most recent games, Assassin's Creed Origins, Assassin's Creed Odyssey, and Valhalla, follow ex-Abstergo employee Layla Hassan on her own quest to save humanity from another disaster.


The main games in the Assassin's Creed franchise have received generally positive reviews for their ambition in visuals, game design, and narratives, with criticism for the yearly release cycle and frequent bugs, as well as the prioritising of role-playing mechanics in later titles. The series has received multiple awards and nominations, including multiple Game of the Year awards. It is commercially successful, selling over 200 million copies as of September 2022[update], becoming Ubisoft's best-selling franchise and one of the highest selling video game franchises of all time. While main titles are produced for major consoles and desktop platforms, multiple spin-off games have been released for consoles, mobiles, and handheld platforms. A series of art books, encyclopedias, comics, novelizations, and novels have been also been published. A live-action film adaptation of the series, titled Assassin's Creed, was released in 2016.


While the games in the series have had several narrative arcs, Ubisoft views the series as currently having three periods of development and design philosophy. Phase one, covering up to Assassin's Creed Syndicate, featured games structured around single-player content, and while centering on open world spaces and several role-playing elements, were more action-adventure and stealth-oriented. Period two, covering from Assassin's Creed Origins to Assassin's Creed Mirage, brought in more role-playing elements and live-service features to increase player engagement. Period three will launch with Assassin's Creed: Red, using lessons from the second period of development to make engrossing single-player games similar to the original titles but with features to allow players to share achievements and content with others, all to be backed by the Infinity hub system.[1]


The first Assassin's Creed game originated out of ideas for a sequel for Ubisoft's video game Prince of Persia: The Sands of Time, aiming for the seventh generation of video game consoles. The Ubisoft Montreal team decided to take the gameplay from The Sands of Time into an open-world approach, taking advantage of the improved processing power to render larger spaces and crowds. Narratively, the team wanted to move away from the Prince being someone next in line for the throne but to have to work for it; combined with research into secret societies led them to focus on the Order of Assassins, based upon the historical Hashashin sect of Ismaili, who were followers of Shia Islam, heavily borrowing from the novel Alamut.[2][3] Ubisoft developed a narrative where the player would control an Assassin escorting a non-playable Prince, leading them to call this game Prince of Persia: Assassin,[4] or Prince of Persia: Assassins.[5] Ubisoft was apprehensive to a Prince of Persia game without the Prince as the playable character, but this led the marketing division to suggest the name Assassin's Creed, playing off the creed of the Assassins, "nothing is true; everything is permitted". Ubisoft Montreal ran with this in creating a new intellectual property, eliminating the Prince, and basing it around the Assassins and the Knights Templar in the Holy Land during the 12th century. Additionally, in postulating what other assassinations they could account for throughout history, they came onto the idea of genetic memory and created the Animus device and modern storyline elements. This further allowed them to explain certain facets of gameplay, such as accounting for when the player character is killed, similar to The Sands of Time.[5]


After Assassin's Creed was released in 2007, Ubisoft Montreal said they looked to "rework the global structure" in developing the sequel, Assassin's Creed II. They felt that parkour was underutilized in the first game and designed the world in the sequel to feature freerun highways to make it easier to enter into parkour moves, for example using rooftops to escape pursuits.[6] The change in setting meant that the game would feature a new cast of characters, including a new protagonist, Ezio Auditore da Firenze. Assassin's Creed II also brought in more use of crowds to hide in plain sight that the developers had seen used in Hitman: Blood Money, adding more to the concept of social stealth as a gameplay option.[6] Finally, Ubisoft Montreal completely reworked the repetitive mission structure from the first game through numerous side activities, collectibles, and secrets. These additions became a central part of the series going forward as well as other Ubisoft games like Watch Dogs, Far Cry, and Tom Clancy's Ghost Recon.[6] Assassin's Creed II was followed by two sequels, Assassin's Creed: Brotherhood and Assassin's Creed: Revelations, which also featured Ezio as the main protagonist and introduced the ability for players to recruit NPCs as Assassins and manage them in missions.[6]


Assassin's Creed III originated from both Ubisoft Montreal, who wanted to progress the series' narrative forward in time, and to an unattached project that had been developed at Ubisoft Singapore and featured naval ship combat. As the main team had settled into the American Revolution period for the game, they found the ship-to-ship combat system fitted with the story and redesigned the setting to incorporate it further. Another major change in Assassin's Creed III was transitioning the parkour and freerun systems to work in the natural woodlands of 18th-century Massachusetts and New York. This further allowed the adding of trees and other vegetation within the city areas themselves, not just as part of the parkour systems, but to add more varied environments, which would continue as part of the series' ongoing design.[6] 041b061a72


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